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Grade 10 · Core Mathematics · Lesson 7 of 21

Adding Vectors Geometrically

A Grade 10 Core Mathematics CBE lesson from the sub-strand Vectors I. In it, learners use equivalent vectors to add two vectors geometrically.

Strand Measurements and GeometrySub-strand Vectors ILesson code 10CM-28-L740 minutes · 2 slides

KICD learning outcome (e)

Add vectors in different situations.

By the end of this lesson, learners should be able to

  1. Use equivalent vectors to add two vectors geometrically.
  2. Apply the head-to-tail triangle method to find the resultant vector.
  3. Demonstrate that geometric vector addition is commutative.

Key vocabulary

Equivalent Vectors
Vectors that have the exact same magnitude and point in the same direction.
We draw an equivalent vector to shift a displacement vector to a new start point.
Resultant Vector
The single vector that represents the combined effect of two or more vectors.
The vector a+b is the resultant vector of a and b.
Triangle Method
A geometric technique of placing vectors head-to-tail to form a triangle sum.
The triangle method allows geometric addition of vectors without using coordinate components.

Lesson preview

Slide 1 · Head-to-Tail Vector AdditionModel · 18 min
A vector diagram demonstrating how to geometrically add vector a and vector b by placing them head-to-tail to find the resultant.
Figure 1: A vector diagram demonstrating how to geometrically add vector a and vector b by placing them head-to-tail to find the resultant.

When adding vectors in different situations geometrically, we place the vectors head-to-tail. To add vector b to vector a, we trace vector a and then draw an equivalent vector to b starting at the arrowhead of a. Completing the triangle by drawing a directed line segment from the initial tail to the final head yields the resultant sum a+b. Use Figure 1 to visualise how connecting vectors head-to-tail forms a triangle representing the resultant sum.

  • Adding vectors in different situations requires placing vectors in a head-to-tail sequence on paper.
  • To begin, trace vector a accurately maintaining its length and original direction.
  • Draw an equivalent vector to b starting at the head of vector a.
  • Complete the triangle to represent the resultant sum vector from start to end.
Worked example. Draw vector a as a horizontal arrow of length 4 km pointing East. From the head of vector a, draw an equivalent vector to b pointing North with a length of 3 km. Complete the triangle by drawing the resultant vector a+b from the tail of a to the head of b. Calculate magnitude using Pythagoras' theorem: ∣a+b∣=42+32=16+9=25=5 km. Calculate angle θ North of East: tan⁡θ=34=0.75, so θ≈36.87∘, giving a bearing of 090∘−36.87∘=053.13∘. Answer: The resultant vector a+b has a magnitude of 5 km on a bearing of 053.13∘..

Check question: A boat travels along vector p of 6 km East and then along vector q of 8 km South. What is the magnitude of the resultant vector p+q?

  1. 14 km
  2. 10 km
  3. 2 km
  4. 100 km
Show answer

10 km. Constructing the head-to-tail triangle gives a right-angled triangle with legs of 6 km and 8 km. Using Pythagoras' theorem, the resultant magnitude is ∣p+q∣=62+82=36+64=100=10 km.

Slide 2 · Adding Vectors in Reverse OrderPractice · 22 min
Two vector addition diagrams comparing the resultant vector of u added to v with the resultant of v added to u.
Figure 2: Two vector addition diagrams comparing the resultant vector of u added to v with the resultant of v added to u.

Teach the full lesson on the projector

This lesson, and every other Grade 1–10 CBE lesson, comes ready to project with the EAP ClassKit. It runs without electricity or internet.

  • Both slides with diagrams and class activities
  • Teacher notes, SNE adaptations and assessment checks
  • Homework and the other 20 lessons in this sub-strand

All 21 lessons in Vectors I

  1. 1Explaining Vector and Scalar QuantitiesExplain vector and scalar quantities with illustrations
  2. 2Using Vector Notations in Different WaysUse vector notations in different ways
  3. 3Representing Vectors GeometricallyRepresent vectors geometrically in different situations
  4. 4Representing Vectors Geometrically in Different SituationsRepresent vectors geometrically in different situations
  5. 5Identifying Equivalent VectorsIdentify equivalent vectors in different situations
  6. 6Equivalent VectorsIdentify equivalent vectors in different situations
  7. 7Adding Vectors GeometricallyAdd vectors in different situations
  8. 8Adding Vectors Geometrically in Different SituationsAdd vectors in different situations
  9. 9Multiplying Vectors by ScalarsMultiply vectors by scalars
  10. 10Multiplying Vectors by Scalars: Graphical Construction and Scalar RatiosMultiply vectors by scalars
  11. 11Determining Column Vectors from Coordinates and DiagramsDetermine column vectors in different situations
  12. 12Determining Column Vectors and Vector ArithmeticDetermine column vectors in different situations
  13. 13Determining Position Vectors from the OriginDetermine position vectors in different situations
  14. 14Determining Position Vectors and Calculating Vector DisplacementsDetermine position vectors in different situations
  15. 15Calculating the Magnitude of a VectorWork out magnitude of a vector in different situations
  16. 16Working Out Vector Magnitudes in Different SituationsWork out magnitude of a vector in different situations
  17. 17Determining the Midpoint of a VectorDetermine the midpoint of a vector in different situations
  18. 18Determining Vector Midpoints and Endpoint CoordinatesDetermine the midpoint of a vector in different situations
  19. 19Determining Translation Vector as a TransformationDetermine translation vector as a transformation
  20. 20Determining Translation Vectors as TransformationsDetermine translation vector as a transformation
  21. 21Appreciating Vectors in Real-Life SituationsAppreciate the use of vectors in real-life situations