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Grade 10 · Core Mathematics · Lesson 10 of 21

Multiplying Vectors by Scalars: Graphical Construction and Scalar Ratios

A Grade 10 Core Mathematics CBE lesson from the sub-strand Vectors I. In it, learners construct scalar multiples of vectors and linear combinations on graph paper.

Strand Measurements and GeometrySub-strand Vectors ILesson code 10CM-28-L1040 minutes · 2 slides

KICD learning outcome (f)

Multiply vectors by scalars.

By the end of this lesson, learners should be able to

  1. Construct scalar multiples of vectors and linear combinations on graph paper.
  2. Determine the scalar factor k in a = kb by comparing non-zero vector components.

Key vocabulary

Linear combination
An expression formed by adding scalar multiples of two or more vectors together.
The vector 3a+2b is a linear combination of vectors a and b.
Scalar factor
A real number multiplier that rescales the length of a vector without changing direction.
The scalar factor k=1.5 increases the length of vector g by half again.

Lesson preview

Slide 1 · Graphing Scalar Multiples and Vector CombinationsModel · 18 min
This diagram illustrates vectors a and b scaled on a grid, and then combined head-to-tail to form the resultant vector 3a + 2b.
Figure 1: This diagram illustrates vectors a and b scaled on a grid, and then combined head-to-tail to form the resultant vector 3a + 2b.

To graph a scalar multiple of a vector on graph paper, we multiply its horizontal and vertical displacements by the scalar factor, keeping the direction unchanged if the scalar is positive (and reversing it if negative). When constructing a linear combination such as 3a+2b, we first draw the scaled vector 3a from an initial point. From its terminal point, we draw the second scaled vector 2b head-to-tail. The resultant vector connects the starting point to the final head.

  • Multiplying a vector by a positive scalar k increases its length by factor k along the same direction.
  • To construct 3a on grid paper, repeat the horizontal and vertical steps of a three times continuously.
  • To draw 2b, double both the horizontal and vertical displacements of vector b.
  • To construct 3a+2b, join vector 2b to the tip of 3a using head-to-tail addition.
Worked example. Calculate 3a: 3 times (2 units right, 1 unit up) gives 6 units right and 3 units up. Calculate 2b: 2 times (1 unit right, 3 units up) gives 2 units right and 6 units up. Add horizontal displacements: 6 units right + 2 units right = 8 units right. Add vertical displacements: 3 units up + 6 units up = 9 units up. Answer: The vector 3a+2b goes 8 units right and 9 units up..

Check question: If vector u moves 3 units right and 1 unit up, and vector v moves 1 unit right and 2 units up, what is the horizontal displacement of 2u+3v?

  1. 4 units right
  2. 8 units right
  3. 9 units right
  4. 11 units right
Show answer

9 units right. Vector 2u moves 2×3=6 units right. Vector 3v moves 3×1=3 units right. The total horizontal displacement is 6+3=9 units right.

Slide 2 · Fractional Scalar Multiples and Finding Scalar RatiosPractice · 22 min
This graph demonstrates the fractional scaling of vector g and compares parallel vectors a and b to determine their scalar ratio.
Figure 2: This graph demonstrates the fractional scaling of vector g and compares parallel vectors a and b to determine their scalar ratio.

Teach the full lesson on the projector

This lesson, and every other Grade 1–10 CBE lesson, comes ready to project with the EAP ClassKit. It runs without electricity or internet.

  • Both slides with diagrams and class activities
  • Teacher notes, SNE adaptations and assessment checks
  • Homework and the other 20 lessons in this sub-strand

All 21 lessons in Vectors I

  1. 1Explaining Vector and Scalar QuantitiesExplain vector and scalar quantities with illustrations
  2. 2Using Vector Notations in Different WaysUse vector notations in different ways
  3. 3Representing Vectors GeometricallyRepresent vectors geometrically in different situations
  4. 4Representing Vectors Geometrically in Different SituationsRepresent vectors geometrically in different situations
  5. 5Identifying Equivalent VectorsIdentify equivalent vectors in different situations
  6. 6Equivalent VectorsIdentify equivalent vectors in different situations
  7. 7Adding Vectors GeometricallyAdd vectors in different situations
  8. 8Adding Vectors Geometrically in Different SituationsAdd vectors in different situations
  9. 9Multiplying Vectors by ScalarsMultiply vectors by scalars
  10. 10Multiplying Vectors by Scalars: Graphical Construction and Scalar RatiosMultiply vectors by scalars
  11. 11Determining Column Vectors from Coordinates and DiagramsDetermine column vectors in different situations
  12. 12Determining Column Vectors and Vector ArithmeticDetermine column vectors in different situations
  13. 13Determining Position Vectors from the OriginDetermine position vectors in different situations
  14. 14Determining Position Vectors and Calculating Vector DisplacementsDetermine position vectors in different situations
  15. 15Calculating the Magnitude of a VectorWork out magnitude of a vector in different situations
  16. 16Working Out Vector Magnitudes in Different SituationsWork out magnitude of a vector in different situations
  17. 17Determining the Midpoint of a VectorDetermine the midpoint of a vector in different situations
  18. 18Determining Vector Midpoints and Endpoint CoordinatesDetermine the midpoint of a vector in different situations
  19. 19Determining Translation Vector as a TransformationDetermine translation vector as a transformation
  20. 20Determining Translation Vectors as TransformationsDetermine translation vector as a transformation
  21. 21Appreciating Vectors in Real-Life SituationsAppreciate the use of vectors in real-life situations