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Grade 10 · Core Mathematics · Lesson 19 of 21

Determining Translation Vector as a Transformation

A Grade 10 Core Mathematics CBE lesson from the sub-strand Vectors I. In it, learners express coordinates of points as column position vectors.

Strand Measurements and GeometrySub-strand Vectors ILesson code 10CM-28-L1940 minutes · 3 slides

KICD learning outcome (k)

Determine translation vector as a transformation.

By the end of this lesson, learners should be able to

  1. Express coordinates of points as column position vectors.
  2. Apply translation vectors to transform 2D shapes on a Cartesian plane.
  3. Determine translation vectors given object and image points.

Key vocabulary

Translation vector
A column vector describing the shift of a geometric figure in a given direction.
Vector (42) shifts point A(1,3) to image A′(5,5).
Congruent
Having the exact same size and shape, with identical corresponding side lengths and angle measures.
The original triangle and its translated image are congruent because their side lengths match.
Image
The new position of a geometric figure after undergoing a transformation like translation.
Point A′(4,3) is the image of point A(1,−1) after translation.

Lesson preview

Slide 1 · Translating Points using Column VectorsOpening · 12 min
A graph showing the translation of a point P to its image P' using a column vector.
Figure 1: A graph showing the translation of a point P to its image P' using a column vector.

A translation shifts every point on a plane by a specified distance in a given direction without changing the shape or orientation of the object. We represent this shift using a column vector (ab), where a represents the horizontal shift along the x-axis and b represents the vertical shift along the y-axis. By adding this translation vector to the position vector of a point, we obtain the position vector of its image. Use Figure 1 to see how adding the translation vector gives the new coordinates.

  • A position vector represents the coordinates of a point as a column vector relative to the origin.
  • Adding a column vector to a position vector calculates the position vector of the translated image point.
  • The top number in a translation vector specifies right or left movement along the horizontal axis.
  • The bottom number in a translation vector specifies upward or downward movement along the vertical axis.
Worked example. Write the position vector of P(−2,3) as OP⃗=(−23). Add translation vector T=(42) to OP⃗ to find OP′⃗. Calculate OP′⃗=(−23)+(42)=(25). Answer: The position vector of P′ is (25), so the coordinates of P′ are (2,5)..

Check question: Find the image point Q′ when Q(3,−1) is translated by vector (−54).

  1. Q′(−2,3)
  2. Q′(8,−5)
  3. Q′(−8,5)
  4. Q′(7,−6)
Show answer

Q′(−2,3). Adding the position vector (3−1) and translation vector (−54) gives (3+(−5)−1+4)=(−23). Thus, the coordinates of the image point are Q′(−2,3).

Slide 2 · Transforming Shapes by Translation VectorsModel · 14 min
A graph demonstrating how a shape is translated by moving each vertex by the same vector.
Figure 2: A graph demonstrating how a shape is translated by moving each vertex by the same vector.

Teach the full lesson on the projector

This lesson, and every other Grade 1–10 CBE lesson, comes ready to project with the EAP ClassKit. It runs without electricity or internet.

  • All 3 slides with diagrams and class activities
  • Teacher notes, SNE adaptations and assessment checks
  • Homework and the other 20 lessons in this sub-strand

All 21 lessons in Vectors I

  1. 1Explaining Vector and Scalar QuantitiesExplain vector and scalar quantities with illustrations
  2. 2Using Vector Notations in Different WaysUse vector notations in different ways
  3. 3Representing Vectors GeometricallyRepresent vectors geometrically in different situations
  4. 4Representing Vectors Geometrically in Different SituationsRepresent vectors geometrically in different situations
  5. 5Identifying Equivalent VectorsIdentify equivalent vectors in different situations
  6. 6Equivalent VectorsIdentify equivalent vectors in different situations
  7. 7Adding Vectors GeometricallyAdd vectors in different situations
  8. 8Adding Vectors Geometrically in Different SituationsAdd vectors in different situations
  9. 9Multiplying Vectors by ScalarsMultiply vectors by scalars
  10. 10Multiplying Vectors by Scalars: Graphical Construction and Scalar RatiosMultiply vectors by scalars
  11. 11Determining Column Vectors from Coordinates and DiagramsDetermine column vectors in different situations
  12. 12Determining Column Vectors and Vector ArithmeticDetermine column vectors in different situations
  13. 13Determining Position Vectors from the OriginDetermine position vectors in different situations
  14. 14Determining Position Vectors and Calculating Vector DisplacementsDetermine position vectors in different situations
  15. 15Calculating the Magnitude of a VectorWork out magnitude of a vector in different situations
  16. 16Working Out Vector Magnitudes in Different SituationsWork out magnitude of a vector in different situations
  17. 17Determining the Midpoint of a VectorDetermine the midpoint of a vector in different situations
  18. 18Determining Vector Midpoints and Endpoint CoordinatesDetermine the midpoint of a vector in different situations
  19. 19Determining Translation Vector as a TransformationDetermine translation vector as a transformation
  20. 20Determining Translation Vectors as TransformationsDetermine translation vector as a transformation
  21. 21Appreciating Vectors in Real-Life SituationsAppreciate the use of vectors in real-life situations